Project Cars 2
So at first I thought Project Cars 2 was more eye candy than realism, until I started tweaking the SimTools Engine a little with the DOFReality H3. I then discovered the real meaning of "rear traction loss"!! I might have to my game rankings now because the this particular implementation in Project Cars 2 is far beyond any other sim game I've played! In every other racing sim game - iRacing, Raceroom Experience, Assetto Corsa, rFactor2, the rear traction loss is very binary - either you get slammed to one side or another and it feel like something hit your car more than a slide. Project Cars 2 is extremely and refreshingly different! Instead of just an immediate sideways bump, Project Cars 2 actually makes you 'accelerate' from a slow slide to a faster and faster, and then it slowly corrects back as you straighten the car out!! Also you can feel the difference between a little slide and a LOT of slide, and best of all it is SUPER SMOOTH. The simulator does